Element Name Meaning
$w$ Scalar part Related to the cosine of half the rotation angle
$x,y,z$ Vector part Defines the rotation axis and the sine of half the rotation angle

q=cos(θ/2)+sin(θ/2)(uxi+uyj+uzk)

where:

  • θ is the rotation angle
  • u=[ux,uy,uz] is a unit vector along the axis of rotation
Value Interpretation
$w \approx 1$ Rotation angle $\theta \approx 0$
$[x,y,z] \approx 0$ Rotation axis contribution is negligible
Quaternion $\approx [1,0,0,0]$ Identity quaternion (no rotation)

“z is close to 1” means “A 180° rotation around the z-axis”。

rotation

rotation matrix

intrinsic frame rotation

  1. Rotate the frame around its current Y
  2. Then rotate around the updated X

For passive rotations, intrinsic frame rotations compose in the same order: \(R_A = R_x(-\alpha)\,R_y(-\beta)\) \(\mathbf{p}_{new}^{(A)} = R_x(-\alpha)\,R_y(-\beta)\,\mathbf{p}_{old}\)

extrinsic frame rotation

  1. Rotate the frame around world Y
  2. Then rotate around world X

Extrinsic frame rotations apply in reverse order: \(R_B = R_y(-\beta)\,R_x(-\alpha)\) \(\mathbf{p}_{new}^{(B)} = R_y(-\beta)\,R_x(-\alpha)\,\mathbf{p}_{old}\)